![]() Taking advantage of your crew's abilities will be a big part of the campaign. Missions themselves will have elements taken from the multiplayer side of Wolfenstein and shoved into a puzzle format to make things more single player style. They'll all get default settings for each level, but if you're the type that likes to fiddle, then you'll have the opportunity. Each of your team members will also be able to be outfitted before you jump into a mission. ![]() You'll be able to switch your own class and the game will actually point you in the right direction for certain levels. So in that vein, you'll bring along different classes (medic, field ops, engineer) and use them in situations to not only help you in fights, but also solve puzzles based around using your men in the right places. Mad Doc figured hey, why not give players the same sort of experience of team-based play though a single player campaign. The inspiration for this type of single player game was none other than the superb multiplayer portion of Return to Castle Wolfenstein. Enemy Territory hopes to solve a lot of these problems with a much-slimmed down interface and smarter companions. Operation Flashpoint gave you more control over the units in your group, but suffered from some interface difficulties. Medal of Honor did it very well and so did Halo. You against the world is one thing, but seeing all of these other "people" struggling towards the same goal eliminates some of the disjointed feeling you sometimes get when playing FPSs. Playing alongside of AI just gives your experience a more epic and immediate feel. One thing I've loved in some recent shooters has been the team aspect. Regardless of the percentage completion, it was shown in working form for the first time at the event much to my excitement. ![]() ![]() The single player portion of the game is still a ways off and in fact has is in a pre-alpha state. There'll be no undead to suck the bullets out of your gun this time around, but you can still expect that dark Indian Jones type feel as you see the sights and cruise the crypts of North Africa. One thing you won't have to worry about are those annoying zombies that present no challenge and waste all of your bullets. He'll be bringing along several of his highly trained friends to assist in the fight against the evil Nazi occult menace. BJ Blaskowitz makes his return to the franchise that made him a hero, only this time he's not alone. There's a lot changed in both aspects of the game. After getting hands-on with the multiplayer and seeing the single player walkthrough, it's easy to see why this has moved above and beyond an expansion. Enemy Territory is the first expansion to Return to Castle Wolfenstein, but has managed to turn into something more than just an expansion and has now become a stand-alone addition to the franchise using the Quake III engine. So naturally, we all grabbed a beer, some food and then prepared to enter into the contest ourselves. There is even a trailer for it, featuring decidely retro-looking graphics.By the time we had finished setting up the site for publish and made our way to the event, it was already in full swing and full of people shooting each other with abandon. His mod creates a story campaign in a rather clever way, by bringing together Enemy Territory's maps to create a unified experience. However, a modder known as William Faure has given Wolfenstein fans the chance to experience what that campaign might have been like. But the game always felt like it was lacking something without a solo campaign, which can be so important in establishing a shooter's presence and credibility. Wolfenstein: Enemy Territory was fairly revolutionary for its time, being one of the first class-based shooter games to offer an experience progression system, something which now seems standard for many online multiplayer shooters. There was even a "Last Man Standing" mode and the experience points gained to use for weapons would influence subsequent shooters, but the single player campaign was never to be. At the time, id and Activision said, "Desite a strong efffort from talented developers, the single player portion of the game did not progress as anticipated." The multiplayer portion of Enemy Territory was to become a source of inspiration.
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